STRING 18;STRING 18;TINY;TINY;BYTE;DWORD;BYTE;BYTE;TINY;TINY;BYTE;WORD;WORD;WORD;TINY;BYTE;FLOAT;BYTE;TINY;SHORT;TINY;TINY;TINY;TINY;TINY;
TABLEID 1
ABLT_NONE=       0
ABLT_SPELL=      1
ABLT_RMAXHP=     2
ABLT_RMAXSP=     3
ABLT_GEXP=       4
ABLT_LAGE=       5
ABLT_RSOUL=      6
ABLT_RHP=        7
ABLT_RSP=        8
ABLT_RATTRIB=    9
ABLT_CHEALTH=    11
ABLT_RSTAT=      12
EXST_BREAK=      0
EXST_NOTHNG=     1
EXST_RECHRG=     2
EXST_DEAD=       3
EXST_ASHES=      4
EXST_DELETE=     5
EXST_RAGE=       6
EXST_LMAXHP=     7
EXST_LMAXSP=     8
EXST_LEXP=       9
EXST_LSTR=       10
EXST_LDEX=       11
EXST_LEND=       12
EXST_LINT=       13
EXST_LCUN=       14
EXST_LWIL=       15
EXST_LLUCK=      16
EXST_LSOUL=      17
EXST_RNDHLT=    18
DRWB_NONE=       0
DRWB_RAGE=       1
DRWB_LMAXHP=     2
DRWB_LMAXSP=     3
DRWB_LEXP=       4
DRWB_LSTR=       5
DRWB_LDEX=       6
DRWB_LEND=       7
DRWB_LINT=       8
DRWB_LCUN=       9
DRWB_LWIL=       10
DRWB_LLUCK=      11
DRWB_LSOUL=      12
DRWB_RNDHLT=    13
AUTA_NONE=       0
AUTA_RHP=        1
AUTA_RMHP=       2
AUTA_DHP=        3
AUTA_DMHP=       4
AUTA_RSP=        5
AUTA_RMSP=       6
AUTA_DSP=        7
AUTA_DMSP=       8
AUTA_RNDHEALTH=  9
AUTA_CHEALTH=    10
AUTA_REXP=       11
AUTA_DEXP=       12
AUTA_RSOUL=      13
AUTA_DSOUL=      14
AUTA_RAGE=       15
HLTE_NONE=       0
HLTE_SLEEP=      1
HLTE_PRLYZ=      2
HLTE_PTRFY=      4
HLTE_DISEAS=     8
HLTE_POISON=     16
HLTE_BLIND=      32
HLTE_CRIPLE=     64
HLTE_RESRV3=     128
HLTE_FEAR=       256
HLTE_CURSE=      512
HLTE_SEAL=       1024
HLTE_DOOM=       2048
HLTE_FADE=       4096
HLTE_RESRV5=     8192
HLTE_RESRV6=     16384
HLTE_RESRV7=     32768
EEFC_NONE=       0
ELME_LIFE=       1
ELME_WATER=      2
ELME_AIR=        4
ELME_DEATH=      8
ELME_FIRE=       16
ELME_EARTH=      32
ELME_DRAGON=     64
ELME_UNDEAD=     128
ELME_MYTHIC=     256
ELME_DIVINE=     512
ELME_DIRE=       1024
ELME_MAGIC=      2048
ELME_WERE=       4096
ELME_RESRV1=     8192
ELME_RESRV2=     16384
ELME_RESRV3=     32768
IDTF_ALL=        255
IDTF_NONE=       0
IDTF_NAME=       1
IDTF_STAT=       2
IDTF_STTUS=      4
IDTF_EFFCT=      8
IDTF_ABLTY=      16
IDTF_DRWBK=      32
TYPE_WEAPON=     0
TYPE_SHIELD=     1
TYPE_ARMOR=      2
TYPE_ACCESSORY=  3
TYPE_EXPANDABLE= 4
TYPE_OTHER=      5
STAT_NORML=     0
STAT_FINE=      1
STAT_ENCHT=     2
STAT_CURSE=     4
STAT_ARTFC=     8
STAT_UNIQU=     16
STAT_FOUND=     32
MGKP_NONE=      0
MGKP_ELMKIL=    1
MGKP_DEATH=     2
MGKP_ASHES=     4
MGKP_DELETE=    8
MGKP_SOULDR=    16
MGKP_LIFEDR=    32
MGKP_RSRVE2=    64
MGKP_RSRVE3=    128
MGKP_RSRVE4=    256
MGKP_WIMUNE=    512
MGKP_MIMUNE=    1024
MGKP_RSRVE8=    2048
MGKP_RSRVE9=    4096
MGKP_RSRVEA=    8192
MGKP_RSRVEB=    16384
MGKP_RSRVEC=    32768
LOC_WEAPON=     0
LOC_SHIELD=     1
LOC_ARMOR=      2
LOC_HEAD=       3
LOC_HAND=       4
LOC_FEET=       5
LOC_OTHER=      6
LOC_NOLOC=      7
SCAT_NONE=      0
SCAT_LIGHT=     1
SCAT_HEAVY=     2
<ENDSTRING>
//name             fname                      type Location        ablt-type ablt-val ablt-exhaust a-drawback mxchg #chrg Autoabilit      hltefct     elmefct      mgkp   key identify weight status rarity price  Category   PD  AD MPD MAD
Arm Bands         ;?Arm Bands        ; TYPE_SHIELD;LOC_SHIELD;     ABLT_NONE;       0; EXST_NOTHNG;  DRWB_NONE;   0;    0;  AUTA_NONE;  HLTE_NONE;  ELME_NONE;  MGKP_NONE; -1;IDTF_ALL;  0.5;STAT_NORML;  1;   30; SCAT_NONE;  0;  1;  0;  0;
Buckler           ;?Shield           ; TYPE_SHIELD;LOC_SHIELD;     ABLT_NONE;       0; EXST_NOTHNG;  DRWB_NONE;   0;    0;  AUTA_NONE;  HLTE_NONE;  ELME_NONE;  MGKP_NONE; -1;IDTF_ALL;    1;STAT_NORML;  1;   50;SCAT_LIGHT;  0;  2;  0;  0;
Small Shield      ;?Shield           ; TYPE_SHIELD;LOC_SHIELD;     ABLT_NONE;       0; EXST_NOTHNG;  DRWB_NONE;   0;    0;  AUTA_NONE;  HLTE_NONE;  ELME_NONE;  MGKP_NONE; -1;IDTF_ALL;    3;STAT_NORML;  1;   80;SCAT_LIGHT;  1;  3;  0;  0;
Large Shield      ;?Shield           ; TYPE_SHIELD;LOC_SHIELD;     ABLT_NONE;       0; EXST_NOTHNG;  DRWB_NONE;   0;    0;  AUTA_NONE;  HLTE_NONE;  ELME_NONE;  MGKP_NONE; -1;IDTF_ALL;    5;STAT_NORML;  1;  120;SCAT_HEAVY;  2;  4;  0;  0;
Tower Shield      ;?Shield           ; TYPE_SHIELD;LOC_SHIELD;     ABLT_NONE;       0; EXST_NOTHNG;  DRWB_NONE;   0;    0;  AUTA_NONE;  HLTE_NONE;  ELME_NONE;  MGKP_NONE; -1;IDTF_ALL;    7;STAT_NORML;  1;  150;SCAT_HEAVY;  3;  5;  0;  0;
<ENDDATA>

// old data
//name             fname                      type      ablt_type ablt_val maxchrg  ablt_exhaust Autoability; efct_type #chrg cursed key identify weigth         status price attrib bulk resist dissipate cover parry nb_parry
Shield  Knights ;?Shield           ; TYPE_SHIELD;    ABLT_SPELL;       5;      5; EXST_NOTHING;  AUTA_NONE; EFCT_NONE;    5; FALSE; -1;IDTF_ALL;     5; STAT_ARTIFACT; 1000;    12;  12;    15;        5;   22;   40;       3;
Glass Shield      ;?Shield           ; TYPE_SHIELD;     ABLT_NONE;       0;      0; EXST_NOTHING;  AUTA_NONE; EFCT_NONE;    0; FALSE; -1;IDTF_ALL;     6; STAT_ARTIFACT;  800;    15;  18;     5;        3;   50;   50;       3;
Runed Arm Bands   ;?Arm Bands        ; TYPE_SHIELD;     ABLT_NONE;       0;      0; EXST_NOTHING;  AUTA_NONE; EFCT_NONE;    0; FALSE; -1;IDTF_ALL;   0.5; STAT_ARTIFACT;  500;     5;   0;    15;        8;   15;   10;       1;
Force Arm Band    ;?Arm Bands        ; TYPE_SHIELD;     ABLT_NONE;       0;      0; EXST_NOTHING;  AUTA_NONE; EFCT_NONE;    0; FALSE; -1;IDTF_ALL;   0.5; STAT_ARTIFACT;  600;     5;   0;     0;        0;   20;   25;       2;
ShieldResistance;?Shield           ; TYPE_SHIELD;     ABLT_NONE;       0;      0; EXST_NOTHING;  AUTA_NONE; EFCT_NONE;    0; FALSE; -1;IDTF_ALL;     3; STAT_ARTIFACT;  700;    10;   9;    25;        0;   14;   20;       2;
Buckler Illusion;?Shield           ; TYPE_SHIELD;     ABLT_NONE;       0;      0; EXST_NOTHING;  AUTA_NONE; EFCT_NONE;    0; FALSE; -1;IDTF_ALL;     1; STAT_ARTIFACT;  600;     7;   0;     0;        0;   12;   15;       4;
Screwy Shield     ;?Shield           ; TYPE_SHIELD;     ABLT_NONE;       0;      0; EXST_NOTHING;  AUTA_NONE; EFCT_NONE;    0;  TRUE; -1;IDTF_ALL;     4; STAT_ARTIFACT;   50;    11;  10;     0;        0;   10;   10;       1;
Shield  Sorrow  ;?Shield           ; TYPE_SHIELD;      ABLT_RHP;     200;      1;   EXST_LSOUL;  AUTA_DEXP; EFCT_NONE;    1;  TRUE; -1;IDTF_ALL;     7; STAT_ARTIFACT; 1500;    15;  15;    10;        5;   35;   35;       3;



typedef struct dbs_Item_ability
{
   byte type a_packed;
   dword value a_packed;
   byte exhausted a_packed; // result when all charges used
   byte drawback a_packed; // result when using a charge beside the ability.
   tiny max_charge a_packed;   
   tiny nb_charge a_packed;   
}dbs_Item_ability a_packed;

typedef struct dbs_Item
{
   char name [ Item_NAME_SIZE + 1 ] a_packed;
   char fname [ Item_NAME_SIZE + 1 ] a_packed;
   tiny type a_packed;
   tiny location a_packed;
   dbs_Item_ability ability a_packed;
   byte autoability a_packed;
   word hlteffect a_packed;
   word elmeffect a_packed;
   word magikproperty a_packed;
   tiny key a_packed;
   byte identification a_packed;
   float weight a_packed;
   byte status a_packed;
   short price a_packed;
}dbs_Item a_packed;

typedef struct dbs_Shield
{
   dbs_Item item_data a_packed;
   tiny category a_packed;
   tiny PD a_packed;
   tiny AD a_packed;
   tiny MPD a_packed;
   tiny MAD a_packed;
}dbs_Shield a_packed;






