STRING 30;STRING 10;TINY;SHORT;SHORT;TINY;TINY;TINY;TINY;TINY;TINY;TINY;TINY;TINY;TINY;TINY;TINY;TINY;TINY;
TABLEID 11
TYPE_CAVE=     1
TYPE_KEEP=     2
TYPE_RUIN=     3
TYPE_TEMPLE=   4
TYPE_TOWER=    5
PROB_NONE=     0
PROB_LOW=      1
PROB_NORML=    2
PROB_HIGH=     3
PROB_VHIGH=    4
<ENDSTRING>
// name                         shortname  type       xpos ypos mapID music      eprob ebase erange einc Warp0 Warp1 Warp2 Warp3 Warp4 Warp5 Warp6 Warp7
Dark Cave of Desolation       ;Dark Cave ;  TYPE_CAVE; 130; 130;    0;    4;PROB_NORML;    1;     2;   2;    0;   -1;   -1;   -1;   -1;   -1;   -1;   -1;
Tower of Doom                 ;Doom Tower; TYPE_TOWER;  50; 190;    0;    9;PROB_VHIGH;   10;     3;   2;    1;   -1;   -1;   -1;   -1;   -1;   -1;   -1;
Cursed Temple of Vnalidor     ;  Vnalidor;TYPE_TEMPLE; 180; 110;    0;   30; PROB_HIGH;    5;     3;   2;    2;   -1;   -1;   -1;   -1;   -1;   -1;   -1;
<ENDDATA>

typedef struct dbs_ADV_Maze_data
{
   char name [ 31 ] a_packed;
   char shortname [ 11 ] a_packed;
   tiny type a_packed;
   short xpos a_packed;
   short ypos a_packed;
   tiny mapID a_packed;
   tiny music a_packed;
   tiny eprob a_packed;
   tiny ebase a_packed;
   tiny erange a_packed;
   tiny einc a_packed;
}dbs_ADV_Maze_data;



