STRING 30;STRING 30;TINY;STRING 20;STRING 10;STRING 25;STRING 8;STRING 8;STRING 12;
TABLEID 13
<ENDSTRING>
//Saga Name                    Adventure Name            Episode Author name          Version    Date                      Import   Export   Filename
    The Demonstration Saga    ;      The Demo Adventure      ; 1;   Eric Pietrocupo  ;0.0.5     ;June 27th, 2004          ;Allo----;Hello---;demo.wza    ;
<ENDDATA>

This file will only contain 1 entry to identify the adventure

make sure to fill the text with space between ";" to fit the exact string
size of the variable.

// original source code data structure

// in this structure 1 character has been added to contain the \0 character.
// reduce all size by 1 for exact size or refer to the first line of this file

typedef struct dbs_Adventure
{
   char saganame [ 31 ] a_packed; // name of the saga
   char adventurename [ 31 ] a_packed; // name of the episode adventure name
   tiny edisode a_packed; // episode number of the adventure in the saga
   char authorname [ 21 ] a_packed; // Your name or your team name
   char version [ 11 ] a_packed; // version of the adventure
   char date [ 26 ] a_packed; // release date of the adventure
   char impassword [ 9 ] a_packed; // password to import characters from the previous episode
   char expassword [ 9 ] a_packed; // password to export characters on the next episode
         // no space in passwords please
   char filename [ 13 ] a_packed; // leave blank, will be autorecorded
}dbs_Adventure;

// for linux and windows users
// note: your adventure filename must not exceed 8 characters + 1 "."
   and 3 character for the extension.


// note for password system

export password must match the import password of the sequel episode :
ex : im = import        ex = export

episode 1         episode 2         episode 3
im:1-------   ->  im:allopass  ->   im:letmepas
ex:allopass       ex:letmepas       ex:2-------



